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1. Pub at the lake (6 tiles)
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If one or more pub tiles lie in a finished road,
then the road scores 2 points per road section (number of tiles).
If a road is not finished however, then it scores zero points!
The pub at the intersection is located on the road section nearest it,
and only affects that road section.
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If a cathedral lies in a finished city then the city scores
3 points per city section and coat of arms.
A second cathedral in a finished city has no effect.
A cathedral in an unfinished city makes the city score zero points!
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3. Road monastery (1 tile)
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The monastery on the road separates the road into two road sections.
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4. Intersection between cities (1 tile)
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The intersection separates two road sections.
A piece cannot be placed on the short road
sections leading to the cities.
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Each player receives a large piece along with the 7 normal pieces.
This can be used like normal pieces.
When determining ownership of a feature (road, city, farm)
the big piece counts as if two of that player's pieces
were located in that feature instead.
The presence of the big piece only affects the ownership
of a feature, not how much that feature scores,
which is determined in the usual way.
A big piece placed as a farmer remains in place
until the end of the game in the usual way.
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At the Essen games fair in 2001
a free extension featuring a river was made available.
This extension is available for use with the Carcassonne Extension
by typing '/option fluss' before starting the game.
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We wish to thank mabraham for the superb translation.
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