The Carcassonne Extension - Rules
18 new landscape tiles and a large man for each player.

1. Pub at the lake (6 tiles)
If one or more pub tiles lie in a finished road, then the road scores 2 points per road section (number of tiles). If a road is not finished however, then it scores zero points!
The pub at the intersection is located on the road section nearest it, and only affects that road section.
2. Cathedral (2 tiles)
If a cathedral lies in a finished city then the city scores 3 points per city section and coat of arms. A second cathedral in a finished city has no effect. A cathedral in an unfinished city makes the city score zero points!
3. Road monastery (1 tile)
The monastery on the road separates the road into two road sections.
4. Intersection between cities (1 tile)
The intersection separates two road sections.
A piece cannot be placed on the short road sections leading to the cities.
5. The "big man"
Each player receives a large piece along with the 7 normal pieces. This can be used like normal pieces.
When determining ownership of a feature (road, city, farm) the big piece counts as if two of that player's pieces were located in that feature instead.
The presence of the big piece only affects the ownership of a feature, not how much that feature scores, which is determined in the usual way. A big piece placed as a farmer remains in place until the end of the game in the usual way.
6. River extension
At the Essen games fair in 2001 a free extension featuring a river was made available.
This extension is available for use with the Carcassonne Extension by typing '/option fluss' before starting the game.
We wish to thank mabraham for the superb translation.