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| Enter the game using
the /join command. The first one to join will play black.
Once both players have joined, begin play with the /start
command. |
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The goal of the game is to have more live stones and intersections
surrounded by stones of your color (territory) than your opponent.
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Players alternate placing stones on the grid intersections.
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A stone that is
completely surrounded is removed. To surround a stone, you must
occupy all horizontal and vertical neighboring grid intersections.
These are commonly referred to as "liberties".
Same goes for a group of horizontally or vertically connected stones.
X marks the last liberty of the white stones in the diagram. |
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You may not place
a stone such that the stone or the group it is connected to has
no more liberties. In the diagram, black may not play on the locations
marked by X.
May white play there?
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Yes, since by playing there, the black stones lose their last liberty and
are removed, thereby giving white fresh liberties.
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One may not play
a move that recreates a previous situation. In the
diagram, white can capture the black stone, but black may not
recapture
immediately. See also the strategy tips.
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The game ends
when both players pass. This usually happens when the players
only have the choice between placing stones in their own territory
or dead stones in the opponent's territory. Once both players
pass, dead stones can be removed by clicking on them. Dead stones
are those which can be captured no matter what the owner of the
stone does (see also the strategy tips).
In the diagram, both white and black have one dead stone each.
Once all dead stones are removed, click on the "Beenden" button
to confirm
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Every live stone
and every surrounded grid intersection counts as one point. In
even (non-handicap) games, white is given 6 points ("komi") to
even out the first play advantage of black.
In the diagram, black has 21 points in the upper left and in the
lower right corners, 42 points total. White has 19 in the upper
right and 20 in the lower left. Adding in the 6 point komi, white
ends up with 45 points, therefore winning by 3.
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| 9. Undo
/ Weiterspielen / Aufgeben |
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While removing
dead stones, accidental misclicks can be corrected using the undo
button.
If there is a disagreement among the players about the status
of a group of stones, play may be continued by clicking on the
"Weiterspielen" button. In that case, the first player to pass
moves first, and play may continue to resolve the conflict.
A player may resign by clicking on the "Aufgeben" button. Resignation
requires that at least 20 moves have been played, and the winner
is arbitrarily assigned a winning score of 20 points.
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Several options are available,
providing the full range of common go games:
/option 9|13|19
Sets the board size. The large 19x19 board is used by players familiar
with the game. 9x9 is the recommended board size for beginners.
A small board emphasizes tactical play, a larger board requires
a more strategic outlook.
/option vorgabe 0..9
This sets the handicap. To even out differences in playing strength,
the weaker player takes black and can set handicap stones onto predefined
locations, giving him an advantage. In this case, white does not
get the usual 6 point komi, but instead gets a komi equal to the
number of handicap stones. A handicap of 1 denotes a normal game,
but no komi for white.
Handicap is usually adjusted as the weaker player starts winning
often, for example three games in a row.
/option time 1..60
This sets a timer. The player whose time expires automatically resigns.
Time stops if a player drops connection. If the time left drops
below "x" seconds, then the remaining time is set to "x" once that
player moves. "x" is determined by the following table:
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time
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x
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1-10
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10
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11-20
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20
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21-30
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30
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31-40
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40
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41-50
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50
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51-60
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60
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/option time 0
Turns the timer off.
Displaying Coordinates
To simplify game discussions, coordinates can be made to appear
on the board edges by clicking on the "Koordinaten: aus" text.
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