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/join to enter the game; Use /start to begin
the game (2 players only). Alternatively you will find the
same commands in the toolbar. |
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YINSH
is played using rings and stones (see the picture to the left).
Each
player has 5 rings of their colour, which are placed on the
board at the start of the game. These are moved around, leaving
coloured stones behind. Whenever a player gets 5 stones in
a row of their colour, those 5 stones and a matching ring
of that colour are removed from the board. The first player
to remove 3 of their own rings wins (ie the first player to
make 3 rows of five stones). Removing rings means that you’re
closer to victory, but might also give your opponent an advantage
on the board… |
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The
game starts with an empty board. One player uses the black
pieces, the other the white pieces. The two players take turns
placing their 5 rings on the board, on any unoccupied intersection.
As the game progresses these rings will always move along
the lines on the board. |
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Each
turn has two parts to it. The first part is to place a stone
of your own colour inside one of your rings. To do this, click
in the centre of the ring you choose. After placing the stone,
you must now move the ring to a new location. Drag the ring
(holding the mouse button down) along a line to an empty intersection,
according to the following rules:
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A ring can never jump over another ring (even of the same
colour)
- A ring can jump over one or more stones, but must stop at
the first empty location after those stones. It can move over
any number of empty locations before jumping the stone(s)
however. |
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All
of the stones have two sides, one white and one black. Any
stones that are jumped over by a ring (of either colour) are
immediately flipped over, to show the opposite colour.
Stones
can only be flipped over. They can never be moved to a new
location. |
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If
a player manages to get 5 stones of their own colour in a
row, then they may remove this row from the board. They also
remove one of their remaining rings (click on it), which appears
by their name as a kind of score.
If
several rows of 5 are formed at once (either intersecting,
or a row of length 6 - see picture to the left) the player
must choose which row to remove. Click on the first and last
stones in the row (blue Xs appear).
It
is possible to form several separate rows of 5 at once, in
which case the player will remove several rings. It is also
possible to form rows for your opponent, which is not often
a good idea.. |
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The
game finishes when:
A
player removes their third ring from the board, and so wins;
or
if the supply of stones runs out (indicated in the top-right
corner of the window). The winner is whoever has removed the
most rings so far.
If
a move causes both players to get their third row of 5 at
the same time, then the winner is whoever made that game-ending
move, because they get to remove their ring first. |
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